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If you have any question about the game itself or any implementation detail, feel free to ask here on or the official Discord server - we have a channel dedicated to level development via Lua scripting and a channel dedicated to the development of the C++17 engine. The game is written in modern C++17, and it's completely open-source. YouTube: Open Hexagon - Custom Level Aesthetics I've seen incredible creations, ranging from brand new games implemented as Open Hexagon levels, to "Bad Apple!!" being embedded in the game via a matrix of moving walls. However, the most important thing is that Open Hexagon features a powerful Lua scripting system, allowing people to create their own levels. Open Hexagon expands upon the original's concept by adding features such as a 180° swap move, curving walls, and more. YouTube: Open Hexagon - Steam Release Trailer Note that Terry Cavanagh fully endorses the project! The basic concept is quite simple: you are a small triangle, and you need to avoid the incoming obstacles by spinning around the center of the screen. Open Hexagon is a spiritual successor to Super Hexagon, a popular indie game that was created by Terry Cavanagh back in 2012. I am proud to show you my first completed game, Open Hexagon, now available on Steam and itch.io for Windows and Linux.